Respectfully Agree to Disagree BY SWV’7 Shelby Verden Ms. Kolodzie English 1301 10/28/13 In the article, “Be a Gamer, Save the World”, Jane Mcgonigal tries to convince the reader that playing video games is actually beneficial to the gamer as well as the world. Throughout Mcgonigal’s article, she explains why and how video games help and motivate gamers to help save the world and become better people. On the other hand, in the article “Violent Video Games Increase Aggression” author Dave Larsen has a completely different perspective on the issue. Larsen believes that playing video games can make people more aggressive over time.
Throughout Larsen’s article he states that video games are too violent to do any kind of good and that if anything video games are leaving a negative effect on the individuals that plays them. Through different backgrounds of the authors, values of the authors and aspects of the game the two authors have respectively agreed to disagree on whether or not video games are beneficial to the gamers who play them as well as the world itself. The first aspect Jane and Dave differ in is their background. Jane Mcgonigal is a highly respected speaker and a consultant best known for her open mind about the romise and utility of video games.
She is a game developer who partners with real- world organizations to design games that explore the idea of real-world problems. Jane also serves as Director of Games Research and Development at the Institute for the Future. By having such a specific background, naturally, Mcgonigal tends to focus on the positive side of video games and how they can help save the world. Dave Larsen, however, does not seem to be as qualified for the specific topic. Larsen graduated from Boston University, College of Communication, where he wrote for his college paper.
He has served as a film critic and a pop music critic but currently covers high-technology, research industry and consumer electronics for the Dayton Daily News. By having such a broad background Larsen tends to focus on the more obvious troubles with video games. Seeing how diverse the backgrounds of these two authors are, one can recognize why they disagree on their take on video games. Secondly, Mcgonigal and Larsen have different values which cause the two to disagree even further. In “Be a gamer, Save the World” Mcgonigal values the environment.
In the introduction Mcgonigal mentions she designs games that tackle uch problems as poverty, climate change, and scarcity of resources. Also, Mcgonigal values success. The reader can assume this because Mcgonigal says, “… four ingredients that make for a happy and meaningful life… real hope for success… ” (Mcgonigal 465). In Larsen’s article the reader can conquer that he values safety. Larsen does this by saying, “… playing violent video games can make people more aggressive over time… ” (Larsen). Though Larsen doesn’t come out and say it, the reader understands that Larsen is showing concern about safety.
Lastly, and probably most important, the two authors focus on two completely he game and its link to helping make the world a better place. She mentions throughout the entire article that in most games the story line teaches you, in a way, how to be a better person. Also she feels that the games help you learn new and interesting things and even help solve scientific situations in some instances. Mcgonigal says, “The Gamers with no previous background in biochemistry had worked in a 3D game environment called Foldit, folding virtual proteins in new ways that could help cure cancer or prevent Alzheimer’s disease (Mcgonigal 466).
Dave Larsen focuses on violence in video games and its link to causing aggression in gamers. Dave feels that over along enough period of time violent video games will increase aggression. He believes by this increase in aggression it will put more people in danger. In the end, Jane Mcgonigal is Just a game developer who is trying to make the world a better place through the creation of environment helping video games. Dave Larsen is Just a Journalist for the Dayton Daily News trying to make it known that violence in video games is linked to an increase in aggression.
Both authors made alid points in their articles and neither one were wrong. Through different backgrounds of the authors, values of the authors and aspects of the game the two authors have respectively agreed to disagree on whether or not video games are beneficial to the gamers who play them as well as the world itself. WORK CITED Mcgonigal, Jane. “Be a Gamer, Save the World” Writing Arguments: A Rhetoric with Readings. 9th Edition. John D. Ramage, John C. Bean and June Johnson. New York: Pearson, 2013. 464-466 Larsen, Dave. “Violent Video Games Increase Aggression. ” Dayton Daily News 5 Feb. 2013, Dayton ed. : N. P. pnnt.